![]() ![]() NVIDIA® Nsight™ Visual Studio Edition 5.5 and later supports CUDA debugging in WDDM mode on Pascal family GPUs using the Legacy CUDA debugger. See below for more details on the Next-Gen CUDA debugger. NVIDIA® Nsight™ Visual Studio Edition 6.0 and later supports CUDA debugging in WDDM and TCC mode on Pascal and later family GPUs using the Next-Gen CUDA debugger. Please use the CUDA Visual Profiler from the CUDA toolkit for profiling. NVIDIA® Nsight™ Visual Studio Edition 5.3 and later supports GP100 debugging and CUDA trace, but not CUDA profiling. So yeah GPU grunt makes a massive difference in P3D a difference I just did nor understand P3D FPS doesn't matter to me smoothness does but it's about 20-60FPS, and that's fine I didn't muck around with density settings on Autogen P3D appears to load more or less depending on what the load is.Īnyway that my story hopefully it helps you a bit.Note that new NVIDIA® Nsight™ Visual Studio Edition supported metrics vary be version and GPU architure. So on an off chance I reinstalled P3D 4.5 put in Global and AS and was shocked the thing was a smooth as butter, so I said to myself hmmm well lets stress the crap out of this I loaded in all my FTX stuff and my A2A aircraft and still smooth even in dense cloud with ASCA and AS. So I upgraded to a 1070 card mostly because it has 8GB of ram and one of the applications I have needs that extra ram. ![]() I had an Nvidia GTX 970 card worked great on pretty much everything with P3D though even on low settings it was a stuttery mess it was not an enjoyable experience no matter what I did didn't seem to fix the problem. Your GPU is highly essential not sure on Manufacturer but let me tell you a story. ![]()
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